Mods
Here is a detailed list of the main mods that are currently being used
on our server.
These mods have been carefully selected to enhance the gaming experience.
Adds an accessory system (rings, necklaces, etc.) offering extra equipment slots with bonuses.
Library offering support for mod addons and extensions.
Displays food nutrition and saturation information in the GUI.
Multi-loader abstraction allowing mods to run on Fabric and Forge.
Adds unique artifacts granting passive powers during exploration.
Common library by BlayTheNinth required by several of his mods.
Adds dozens of new biomes, trees, flowers, and varied blocks to diversify the world.
Modular component system attachable to entities, blocks, and worlds.
Adds decorative chimes that emit harmonious sounds reacting to wind.
Allows chiseling blocks to obtain decorative variants.
Library providing in-game configuration screens.
Premium shader pack offering realistic lighting and cinematic ambiance.
Mechanical and kinetic machinery mod enabling elaborate automated systems.
Decorative extension for Create adding new building blocks.
Create module providing decorative blocks mimicking the appearance of other blocks.
Adds decorative elements compatible with Create to decorate your machines.
Create extension adding steam locomotives, wagons, and full railway systems.
Shared library providing common features for Cristelknight mods.
Improves performance by hiding entities outside the player's view.
Essential API providing hooks and events for most Fabric mods.
Adds leaves falling from trees for a more realistic ambiance.
Fabric port of the Forge Config API to simplify configuration file management.
MrCrayfish's library simplifying development of his mods.
Advanced 3D animation library for entities and blocks.
TheAdubbz's library for advanced error handling and debugging.
Library by Grend_G offering registry and data utilities for his mods.
Add-on for Sodium/Iris enabling advanced Fabric Rendering API features.
Shader loader compatible with Sodium, improving graphics without performance loss.
Lightweight, highly configurable HUD for contextual block/entity info, similar to WAILA.
Real-time minimap and fullscreen map with waypoints and position tracking.
Searchable interface to view crafting and manufacturing recipes.
Adds a smooth, configurable zoom similar to OptiFine.
Utility library providing GUI, networking, and other common tools.
Displays colored, dynamic tooltip frames according to item rarity.
Instanced loot chests for each player to prevent single-use looting.
Provides visual compatibility between Macaw blocks and Biomes O' Plenty.
Adds a wide variety of modular bridges in wood, stone, and metal.
Adds numerous functional doors matching various materials.
Adds diverse fences and walls matching existing blocks.
Adds furniture and interior decorations matching building styles.
Adds various decorative lamps, lanterns, and lighting fixtures.
Adds numerous custom paintings to decorate your walls.
Adds paths, pavements, and decorative edging for landscaping.
Introduces sloped roofs, dormers, and gutters in various styles.
Adds a wide range of stairs matching vanilla and modded blocks.
Adds many wooden, stone, and metal trapdoors to diversify your builds.
Adds a large selection of aesthetic windows matching different materials.
Comprehensive pack of interactive modern-style furniture.
Adds many generated structures to enrich world exploration.
Radial menu allowing contextual pings to teammates.
Adds in-game voice chat with distance, groups, and proximity channels.
Color-focused library providing utilities for managing and animating colors in other mods.
Shared library for Resourceful mods handling blocks, items, and data generation.
Renders skin second layers (hats, jackets) in true 3D relief.
Major graphics optimization greatly boosting framerate.
Adds portable dynamic lighting compatible with Sodium.
Upgradeable backpacks with sorting, filtering, and fluid management modules.
Library required for Sophisticated Backpacks on Fabric.
In-game profiler for server and client performance (TPS, memory, CPU).
Data-generation and registry tool for TerrariumEarth mods.
Modular drawer system offering visual, compact storage.
Library allowing mods to add or blend new biomes without conflicts.
Generates 100+ spectacular biomes and terrain without adding new blocks.
Replaces villages and outposts with new immersive structures.
Additional equipment slot system (head, back, hands) for special items.
Compatibility layer that connects Accessories to the Trinkets mod.
Adds configurable teleportation stones between points of interest.
Common API required for YUNG's mods to function.
Modernizes desert pyramids with complex traps and new rooms.
Replaces generic dungeons with varied and dangerous complexes.
Diversifies End islands with new shapes and ruins.
Completely reworks jungle temples with new rooms and traps.
Creates larger, more varied mineshaft tunnels to explore.
Reimagines Nether fortresses with new rooms and winding paths.
Makes ocean monuments larger, more dangerous, and more rewarding.
Completely reimagines strongholds with larger corridors, new rooms, and improved loot.
Revamps witch huts with more believable structures and better loot.
Automatically generates realistic bridges over rivers and ravines to enrich exploration.
Introduces several cave biomes to diversify underground exploration.
Adds small ambient structures throughout the world.